Saturday, June 19, 2010
Uberman: a Retrospective
I have a few observations to make now that the experiment is over. My primary finding is that my body didn't like the sleep schedule, although I may not have given enough time for a proper transition. Basically I found that during the early morning hours I was completely useless, even while awake. I couldn't concentrate on anything but the most basic tasks and found myself nodding off fairly consistently. Seeing as how I wasn't able to utilize these hours effectively, the major benefit of the sleep schedule was lost. The other major thing that I discovered is that it is fairly devastating to have insomnia at any point on this schedule, as I found on day 9 when I became fairly delusional. I was again affected by insomnia on the following day, which certainly didn't help things
I did manage to get a fair amount of work done, regardless of whether or not I was consistent with the schedule, as I was able to build a game prototype to a state in which the player can actually win and lose. I hope to get some videos posted of my progress thus far, probably up by Sunday.
On a slightly different note I had another instance of insomnia last night and have been up for pretty much the last 36 hours, so I apologize in advance for grammatical/spelling mistakes that I don't catch immediately. During this time I was able to build somewhat of a new game prototype from scratch, which will hopefully be integrated into the other prototype that I have been working on. More on this when I have videos to post. Time for sleep now, I think.
Thursday, June 10, 2010
End Day 10
Wednesday, June 9, 2010
Days 8 and 9
On a side note, I guess I got pretty delirious around 4:00 this morning, as my roommate mentioned this morning that I babbled like a lunatic for a while, eventually getting up to go collect the helicopter that was stuck to the ceiling that was actually a fire sprinkler. Perhaps I will have to set up a camera in case something like this happens again.
In other news the project that I have been working on is quickly approaching a level in which it can be revealed to the public, so expect that in a few days. Hurray!
Monday, June 7, 2010
End of Day 7
As this marks the end of the first week, it is time to look back and analyze the happenings of the week. Considering how many oversleeps that I have had, in conjunction with how few incidences of REM sleep I have had, it is clear that my body has not yet truly adapted to the schedule. I fear that until the amount of REM sleep becomes more balanced, I will continue to oversleep or go through periods in which it is difficult to stay awake. This is a little disappointing of a result, in that i had hoped that my brain would have adapted faster than this and that my transition period would be coming to an end.
I have also not gotten as much work done as I would have liked. In the tired state that I have been in for most of the week it has been more difficult to solve complex problems than I feel it should have been. I find myself staring off into space for large periods of time without productive results. I will have to attribute most of this to my brain trying to adjust to the new schedule.
Despite the week's shortcomings, I have decided to continue the schedule for at least one more week and see whether things improve or not.
As per usual, I will post progress in roughly 24 hours.
Sunday, June 6, 2010
End of Day 6
As usual, I will update again in 24 hours. Expect my next post to also include a quick summary of the week.
Saturday, June 5, 2010
End of Day 5
As usual, I will post again in 24 hours with an update.
Friday, June 4, 2010
End of Day 4
As per usual, I will write another update in about 24 hours.
Thursday, June 3, 2010
End of Day 3
As with the previous night, I ended up oversleeping again during the midnight nap. This time I overslept by quite a lot, sleeping for a total of six hours. When I awoke the alarm was turned off, but I don't remember doing this. I will have to ask the roommates if they turned it off for me when I didn't wake up. I did wake up from this fairly refreshed, but we will have to wait and see how this will impact the transition period. I will also have to think of something to stop this oversleeping from happening.
Today I feel refreshed enough to continue with programming. Hopefully I will have something that I can post fairly soon. As per usual, I will post progress again in 24 hours.
Wednesday, June 2, 2010
End of Day 2
I slightly overslept during my last midnight lap since I didn't set my alarm, but have been fine on all other naps.
Working on legos right now, since it requires more physical movement and less thought. I will probably go back to programming (which I did all day yesterday) sometime later today. Nearly time for another nap. I will report in another 24 hours.
Tuesday, June 1, 2010
End of Day 1
I have completed four naps so far. I was quite surprised to find that I was able to get some sleep with every nap, although I have not had any REM sleep yet. I ave also done well with not oversleeping during naps, thanks to the alarm clock that I wrote using Game Maker that requires a code to be entered in order to shut it off.
So far I feel as though I have pulled an all nighter, which is pretty much what I have done. This means that I am feeling pretty tired, and it is going to get worse over the course of the next few days. I will have to do more hands-on tasks if I am going to stay awake.
Time to turn in for nap number five. I will report again in 24 hours with results from day two.
Monday, May 31, 2010
Ramblings of One Who is Sleep Deprived
Most of these projects that I will show are/will be the result of ideas I get in the bridge between being awake and being asleep, thus the title of the blog.
The first example of this, which I am going to use to kick start this blog, is the result of many sleepless nights trying to make a primarily two-dimensional game engine do far more than it was originally intended while also improving my rigging and animation skills. The engine that I am using is Game Maker 7 by YoYo Games, and can be downloaded from www.yoyogames.com. I used Blender 2.49b for the creation of all 3d assets. Here is a demonstration video:
Procedural Crowd Simulation with Rig Demonstration from Joshua Cogswell on Vimeo.
This is not technically a game, in that the "player" only has control of the camera, and that each unit reacts to the others based on a set of instructions. Next project is to turn this into a functioning game.
On a side note, tomorrow (technically later today) I will begin a new project. I will attempt to follow in the footsteps of Thomas Jefferson, Benjamin Franklin, Albert Einstein, and Thomas Edison and switch to a polyphasic sleep schedule. The intention of which is to condition the brain into allowing for more REM sleep through the use of short naps evenly distributed throughout the day, reducing the amount of seep needed for the body to rest. I will attempt to switch to this now, while I am between jobs, and will reevaluate after a week of trying it. As I consider this an experimental project to maximize my work capacity, I will be supplementing my posts with information regarding my status. For every one's peace of mind, I will end this experiment immediately if I begin to feel any ill effects either physically or mentally. Also keep in mind that I only plan to make this a short term experiment and am not considering long term plans to stay on this schedule.
I apologize in advance for anyone who has read this rather lengthy post and been disappointed by the content. I promise I will be better about this in the future.